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Urban McLafferty
Urban McLafferty
Environment and Prop artist
Austin, United States

Summary

Environment, Prop, and Level artist.

Skills

3D ModelingEnvironment ModelingProp ModelingLow-poly ModelingHard Surface ModelingWeapon ModelingVehicle ModelingPBR TexturingTexturingUV MappingWorld Building

Software proficiency

Houdini
Houdini
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
World Machine
World Machine
Quixel Suite
Quixel Suite
World Creator
World Creator
substance painter
substance painter

Productions

    • Video Game
      God of War: Ragnarok
    • Year
      2022
    • Role
      Environment artist
    • Company
      bluepoint games
    • Video Game
      Demon's Souls
    • Year
      2020
    • Role
      Environment artist
    • Company
      bluepoint games
    • TV Production
      RWBY
    • Year
      2018
    • Role
      Environment artist
    • Company
      Rooster Teeth
    • Video Game
      Shadow of the Colossus: Remake
    • Year
      2018
    • Role
      Environment Artist
    • Company
      Bluepoint Games
    • Video Game
      Mafia III
    • Year
      2016
    • Role
      Prop Artist
    • Company
      Supergenius Industries
    • Video Game
      Planetside II
    • Year
      2012
    • Role
      Environment Artist
    • Company
      Sony Online Entertainment
    • Video Game
      DC Universe Online
    • Year
      2011
    • Role
      Environment Artist
    • Company
      Sony Online Entertainment
    • Video Game
      Everquest II: A whole bunch of expansions
    • Year
      2006
    • Role
      Environment Artist
    • Company
      Sony Online Entertainment

Experience

  • Environment Artist at Bluepoint Games
    Austin, United States of America
    January 2016 - October 2017

    Zbrushing rocks and trees and worldbuilding worlds. ^_^

  • contract artist at Supergenius Industries
    Oregon city
    September 2015 - Present

    Prop artist for Mafia III!

  • Sr. Generalist at Think Alter
    Chicago, United States of America
    February 2014 - September 2014

    Make environments and props for photoreal advertising backdrops. Currently freelance for them regularly instead of being payroll.

  • Artist 2 at Sony Online Entertainment
    San Diego, United States of America
    January 2006 - September 2013

    Worked as a senior environment artist and a stopgap artist for other teams. So after finishing my work I would regularly help with characters, weapons, and vehicles.