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Shadow of the Colossus Environments

I had the pleasure of working with Bluepoint Games on the Shadow of the Colossus: Remake. It was a massive project that can't be broken down easily, everyone had their hands in each others projects as necessity demanded. I got to do some structure materials and modeling, terrain material application and tagging, collision and pathing construction, and lots and lots of world composition. I tried to only post shots for things I was principally responsible for, but everything has sometimes significant other contributions in it.

Here's some of the other artists I could find
https://www.artstation.com/lluisandreu
https://www.artstation.com/desertfalcon
https://www.artstation.com/jordanknight3d
https://www.artstation.com/evanliaw
https://www.artstation.com/makm
https://www.artstation.com/drose
https://www.artstation.com/jonathonruland
https://www.artstation.com/pthomas1172
https://www.artstation.com/troymishler

Feel free to send me a link if you're not listed. :)

I hit the character limit in the description box. There are several artists that aren't listed that contributed heavily, I either couldn't find your artstation or I'm terrible with names, or both. I'll put the links here if you message me.

I hit the character limit in the description box. There are several artists that aren't listed that contributed heavily, I either couldn't find your artstation or I'm terrible with names, or both. I'll put the links here if you message me.

I worked on Initial passes and layout of half of the cathedral. Final passes and major ownership by Lluis. Gateway and interior by Mak.

I worked on Initial passes and layout of half of the cathedral. Final passes and major ownership by Lluis. Gateway and interior by Mak.

Entrance and bridge were mostly me, final pass was Lluis.

Entrance and bridge were mostly me, final pass was Lluis.

Entrance and bridge were mostly me, final pass was Lluis.

Entrance and bridge were mostly me, final pass was Lluis.

Entrance and bridge were mostly me, final pass was Lluis.

Entrance and bridge were mostly me, final pass was Lluis.

Initial passes of ruined gate, bridge, and terrain were me, final passes were Mathew Via.

I was responsible for all of the following world composition and layout.

Initial passes of ruined gate, bridge, and terrain were me, final passes were Mathew Via.

I was responsible for all of the following world composition and layout.

I was responsible for all of the following world composition and layout.

I was responsible for all of the following world composition and layout.

Daniel Rose did initial layout and a lot of work. I did the last several passes as he was pulled off to another level.

Daniel Rose did initial layout and a lot of work. I did the last several passes as he was pulled off to another level.

Daniel Rose did initial layout and a lot of work. I did the last several passes as he was pulled off to another level.

Daniel Rose did initial layout and a lot of work. I did the last several passes as he was pulled off to another level.

Daniel Rose did initial layout and a lot of work. I did the last several passes as he was pulled off to another level.

Daniel Rose did initial layout and a lot of work. I did the last several passes as he was pulled off to another level.

Daniel Rose did initial layout and a lot of work. I did the last several passes as he was pulled off to another level.

Daniel Rose did initial layout and a lot of work. I did the last several passes as he was pulled off to another level.

Daniel Rose did initial layout and a lot of work. I did the last several passes as he was pulled off to another level.

Daniel Rose did initial layout and a lot of work. I did the last several passes as he was pulled off to another level.

Most cliff face and water work by Troy Mishler.

Most cliff face and water work by Troy Mishler.

Most cliff face and water work by Troy Mishler.

Most cliff face and water work by Troy Mishler.

Favorite part of the game.

Favorite part of the game.